

RESEARCH
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“Investigation or experimentation aimed at the discovery and interpretation of facts, revision of accepted theories or laws in the light of new facts, or practical application of such new or revised theories or laws.”

Research, for me, refers to a study of whether instructional methods are appropriate for different scenarios, how suitable they are in enhancing the learning experience of learners, do they achieve the learning objectives, and how they can be improved further. In addition, research helps me to connect instructional methods to existing learning and instructional theories, and to explore and investigate for better ways to apply my new knowledge. I am always looking for affordable or free technology tools that can be adapted into an educational technology tool.
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Research Publications
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Janakiraman, S., Sabin, M., Exter, M., & Duan, S. (2025). Preliminary Results from a Systematic Literature Review on Computing Competencies Valued in the Workplace. ACM Transactions on Computing Education. https://doi.org/10.1145/3785359
Janakiraman, S., Dazzeo, R., & Oshiro, S. (2025). Creating STEM-Focused Interactive Storybooks: A Case Study on Instructional Design Service Learning. Journal of Experiential Education, 1-28. https://doi.org/10.1177/10538259251386781
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Janakiraman, S., Koehler, A.A. (2025). Effectiveness of gamification on team building activities to improve student learning experiences in online courses. Journal of Computing in Higher Education, 1-28. https://doi.org/10.1007/s12528-025-09470-4
Richardson, J. C., Castellanos-Reyes, D., Janakiraman, S., & Duha, M. S. U. (2025). Using design-based research to gauge the impact of an open educational resource repository to support online teaching and learning. Journal of Computing in Higher Education, 1-31. https://doi.org/10.1007/s12528-025-09483-z
Huang, W., Janakiraman, S., Ilobinso, A., & Slijepcevic, N. (2025). “Wow! This Is So Cool”: Learning Spanish with Augmented Reality. Education Sciences, 15(3), 379. https://doi.org/10.3390/educsci15030379
Huang, W., & Janakiraman, S. (2024). Enhancing learning and attitude toward statistics with a microlearning approach using an animated video. Journal of Research on Technology in Education, 1-26.
Duan, S., Exter, M., Tagare, D., Sabin, M, Janakiraman, S. (2024). Essential Competencies for Computing Managers: Skills and Dispositions. Education and Information Technologies, special issue, 29(2). https://doi.org/10.1007/s10639-023-11869-4
Watson, S. L., Watson, W. R., Huang, W., Janakiraman, S., & Dufault, K. H. . (2023). Student Attitudes Toward Digital Badges for Instructional Design Competency-Based Education. Social Education Research, 4(2), 307–326. https://doi.org/10.37256/ser.4220233027
Richardson, J. C., Castellanos Reyes, D., Janakiraman, S., & Duha, M. S. U. (2023). The Process of Developing a Digital Repository for Online Teaching Using Design-Based Research. TechTrends, 1-14. https://doi.org/10.1007/s11528-022-00795-w
Richardson, J. C., Castellanos Reyes, D., Janakiraman, S., & Duha, M. S. U. (2022). The Process of Developing a Digital Repository for Online Teaching Using Design-Based Research. TechTrends, 1-14. https://doi.org/10.1007/s11528-022-00795-w
Koehler, A., Cheng, Z., Fiock, H., Wang, H., Janakiraman, S., & Chartier, K. (2022). Examining students’ use of online case-based discussions to support problem solving: Considering individual and collaborative experiences. Computers & Education. https://doi.org/10.1016/j.compedu.2021.104407
Janakiraman, S. (2021). Using digital games in virtual classrooms to make attitudinal learning motivating and engaging. In Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning (pp. 236-258). IGI Global.
Janakiraman, S., Watson, S.L., Watson, W.R., & Newby, T. (2021). Exploring the Effectiveness of Digital Games in Producing Attitudinal Learning in Environmental Sustainability Education: A Mixed Methods Study. Computers and Education. https://doi.org/10.1016/j.compedu.2020.104043
Janakiraman, S., Watson, S.L., & Watson, W.R., (2021). Effectiveness of digital games in converting eco-awareness to pro-environmental behaviors when played collaboratively and individually: A mixed methods study in India. TechTrends, 1-17. https://doi.org/10.1007/s11528-020-00571-8
Janakiraman, S., Watson, S.L., Watson, W.R., & Cheng, Z. (2021). Creating environmentally conscious engineering professionals through attitudinal instruction: A mixed methods study. Journal of Cleaner Production, 125957. https://doi.org/10.1016/j.jclepro.2021.125957
Janakiraman, S., Watson, S.L., Watson, W.R., & Shepardson, D. (2021). Influence of digital games on pro-environmental attitudes and behaviors: A mixed methods study in India using the new ecological paradigm scale. Journal of Education for Sustainable Development. https://doi.org/10.1177/0973408221997844
Koehler, A., Cheng, Z., Fiock, H., Janakiraman, S. & Wang, H. (2020). Asynchronous online discussions during case-based learning: A problem-solving process. Online Learning Journal.
DOI: http://dx.doi.org/10.24059/olj.v24i4.2332
Caskurlu, S., Richardson, J., Alamri, H., Chartier, K., & Farmer, T., Janakiraman, S., Strait, M., Yang, M. (2020). Cognitive Load and Online Course Quality: Insights from Instructional Designers in a Higher Education Context. British Journal of Educational Technology.
https://doi.org/10.1111/bjet.13043
Watson, W. R., Watson, S. L., Fehrman, S. E., Yu, J. H., & Janakiraman, S. (2020). Examining international students’ attitudinal learning in a higher education course on cultural and language learning. Journal of International Students, 10(3). https://www.ojed.org/index.php/jis/article/view/1083/1124
Janakiraman, S., Watson, W.R., & Watson, S.L., Bawa, P. (2019). Instructional strategies for producing attitude change in a multicultural education course: A qualitative case study. Journal of Educational Research and Practice, 9(1), 300-315. DOI:10.5590/JERAP.2019.09.1.21
Cheng, Z., Watson, S.L., Watson, W.R., & Janakiraman, S. (2019). Attitudinal learning in large- enrollment classrooms: A case study. TechTrends, 1-14. Doi:10.1007/s11528-019-00462-7
Janakiraman, S., Watson, S.L. & Watson, W.R. (2018). Adult learners use of self-directed learning strategies in a massive open online course. Journal of Ethnographic & Qualitative Research, 13(2), 122-133.
Janakiraman, S., Watson, S.L. & Watson, W.R. (2018). Using game-based learning to facilitate attitude change for environmental sustainability. Journal of Education for Sustainable Development, 12(2), 176–185. https://doi.org/10.1177/0973408218783286
Watson, S. L., Yu, J., Watson, W. R., Caskurla, S., Janakiraman, S., & Fiock, H. S. (2018). Watson, S. L., Watson, W. R., Yu, J. H., Caskurlu, S., Janakiraman, S., & Fiock, H. (2018). Attitudinal learning and its relation to gender, age, ethnicity, enrolment purpose, and most impactful learning activity in a science of happiness MOOC. International Journal of Learning Technology, 13(4), 306-326. https://doi.org/10.1504/IJLT.2018.091632
Watson, S. L., Watson, W. R., Janakiraman, S. & Richardson, J. (2017). A team of instructors’ use of social presence, teaching presence and attitudinal dissonance: An animal behavior and welfare MOOC. The International Review of Research in Open and Distributed Learning, 18 (2), 69-90. DOI: http://dx.doi.org/10.19173/irrodl.v18i2.2663
Watson, W. R., Watson, S. L., & Janakiraman, S. (2017). Instructional Quality of Massive Open Online Courses: A Review of Attitudinal Change MOOCs. International Journal of Learning Technology, 12 (3). https://doi.org/10.1504/IJLT.2017.088406
Papers In Press and Review:
Janakiraman, S., Watson, S. L., & Watson, W. R. (In Press). Pre-Service Teachers' Perceptions About Using Digital Games to Change Environment Related Attitudes and Behaviors: A Case Study. Learning, Design, and Technology. An International Compendium of Theory, Research, Practice, and Policy. Springer Nature.
Payne, L., & Janakiraman, S. (Under review). Defining and evaluating teaching excellence at a research-intensive university: Sharing the stage. The Journal of Higher Education.
Watson, W. R., Watson, S. L., Wanju, H., Janakiraman, S. & Dufault, K. H. (Under review). Student Attitudes Toward Digital Badges for Instructional Design Competency-Based Education.
Work in Progress:
Janakiraman, S., Exter, M., Duan, S., & Sabin, M. Preliminary results from a systematic literature review on computing competencies required in the workplace
Janakiraman, S. Making Learning Relevant in a Massive Open Online Course using an OER-enabled Pedagogy.
Richardson, J., Castellanos Reyes, D., Janakiraman, S., Shams Duha, M. Design-based research on PoRTAL: Digital Repository for Online Teaching and Learning.
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Educational technology is the study and ethical application of theory, research, and best practices to advance knowledge as well as mediate and improve learning and performance through the strategic design, management and implementation of learning and instructional processes and resources.' - AECT 2017
Research


Research Fellowships, Awards & Grants:
Recipient of the 2020-2021 Mary Kay Sommers Dissertation Award from the College of Education, Purdue University.
Recipient of the 2020-2021 Outstanding Dissertation Award from the Department of Curriculum and Instruction, Purdue University.
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Recipient of the Best Paper Award at the TEEM 2020 Advances on Sustainable Development in
Higher Education track. Topic: Digital Games for Environmental Sustainability Education:
Implications for Educators.
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Selected to participate in the Early Career Symposium at the 2019 AECT Convention in Las
Vegas, Nevada organized by The Research & Theory Division.
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Recipient of the 2019 AECT Division of Distance Learning Best Practice Award for a team
project titled, "PoRTAL: Purdue Repository for Online Teaching and Learning.”
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Awarded the Bilsland Dissertation Fellowship (2019) by the College of Education, Purdue
University for outstanding academic record and to devote full-time effort to the completion of all
doctoral degree requirements. The award is worth $ 8,538 and will be paid on a monthly basis.
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Awarded the Frank B. De Bruicker Graduate Award in Educational Technology (2018) by the
Learning Design & Technology program at Purdue University. The award is worth $3000.
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Recipient of the David Ross Fellowship (2016). This competitive and prestigious fellowship
was awarded by the Graduate School, Purdue University. The total award package is worth $54, 849
approximately per year for 4 years.
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Awarded $800 Dissertation Research Grant from College of Education and Learning Design &
Technology program.
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Awarded a $500 Community Service-Learning Grant (2018) by Purdue University’s Office of
Engagement for STEM projects at Imagination Station and Bauer Center, Lafayette.
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Awarded a $350 Travel Grant (2019) by Global Ambassadors organization in Purdue Graduate
School. Responsibilities include being a Purdue ambassador to India and to organize a presentation
that addresses admission, residential, subject majors and other details that are informative to
prospective graduate students.
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Awarded several travel grants every semester from 2016 to 2020 for travel to conferences.
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Recipient of the Honorary In-Progress Poster Presentation Award at the Annual Graduate
Student Educational Research Symposium (AGSERS 2017). Awarded a plaque by GSEC, Purdue University.
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Won the first prize for a character sketch titled, “I, Me, Myself,” in 2013 written for a
competition organized by Pothi.com a publishing house in India.
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Awarded a certificate of recognition by Scholastic India in 2005, for an “Innovative Idea” to
improve student reading habits.
JRTE Peer Reviewer 2019 - Present
-Peer reviewer for the Journal of Research on Technology in Education
-Peer Reviewer for the Journal of Cleaner Production
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Research Projects - 2021
PoRTAL – Purdue online Repository for Teaching And Learning 2017 – 2020
- Conducting a Design-Based Research (DBR) study on this project.
- Multidisciplinary multi-grant project to develop Open Educational Resources (OERs)
- Developed OERs to help faculty and graduate students transition to online teaching.
- Completed user needs analysis, design, development, evaluation and implementation.
Teaching Academy – Purdue University 2020 - 2021
-Conducted a Qualitative case study.
-Graduate administrative/professional assistantship with the Teaching academy.
-Project initiated by the Provost and Executive Vice President for Academic Affairs and Diversity. -Project goals achieved:
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Defined teaching excellence.
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Determined how to document, evaluate, and recognize excellent teaching.
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Created an evaluation framework.
-Writing scholarly contributions and developing a “Teaching Guide.”


